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Old Aug 15, 2005, 05:05 PM // 17:05   #41
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Quote:
Originally Posted by Xonic
your damage increase because you have higher Axe Mastery.

You can use a req 12 Axe Mastery weapon and you'll do exactly the same damage.

please, use logic when doing a "test"...
I don't he's going to post again if he realizes his mistake.
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Old Aug 15, 2005, 05:18 PM // 17:18   #42
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I'll try to summarize with a few examples, it's easy to get confused with requirements and attributes.

I have two Axes, one with Req 8 and one with Req 12 and both are max damage. My warrior has 12 attribute in Axe Mastery. Both axes will do the same damage. This is because both axes have their requirements met, and damage is dependent on the number of points in Axe Mastery, and is independent of the requirement.

If I have the Req 8 axe and Req 12 axe, but I have 11 attributes in Axe Mastery, my Req 8 Axe will do more damage than the Req 12 axe. If you do not meet the requirements, the weapon will function as a starter item.

Now, if I only have one Req 8 axe, having 12 attributes in axe mastery will do more damage than having only 11 attributes in axe mastery. Once again, this is because damage using an axe is dependent on the number of points in axe mastery.

Now, back on track with the original posters question. Given that if I have 12 Axe mastery, why would I prefer a Req 8 axe more than a Req 12 axe? I shouldn't. I will not notice any difference between them.

But people do care because, they might choose not to have 12 points in Axe Mastery. Example, some people playing tanking builds may choose to have high tactics and high protection (if they are a Monk secondary). However, most warriors will have at least 12 points in their weapon mastery (in PvP, where warriors' primary purpose isn't just tanking mobs for several minutes, most use superior runes to get even more than 12). Given that virtually all warriors have at least 12 points in their weapon mastery, I believe the point that the original poster was going after is that there shouldn't be any difference between an 11 req and a 8 req. However, people are willing to pay alot more for the 8 req item for some reason. My guess is that people are perfectionist (since you can't really get weapons that are much stronger than everybody elses, people prefer stuff that look perfect. A 15%>50%hp chaos axe is worth MUCH more than a 14%>50%hp chaos axe, even though that the damage is unnoticible because it will get rounded off).

There are some things about requirements that do matter. A req 13 weapon is worth much less than a req 12 weapon. Level 12 is a critical level for weapon mastery, because the damage bonus from going from 11 to 12 is over 8%, while the damage increase from going from 12 to 13 is only about 3.5% (source: damage calculator and article on damage), which is why most knowledgable PvE tanking warriors would think hard about investing those points after 12 because they can be used on tactics or secondary profession skills. This doesn't apply much to PvP warriors where they usually have 14-16 in weapons and high strength for maximum damage, because they won't be swarmed by mindless mobs hitting them for a long time, so any bit of damage matters for them.

For shields, every point of requirement matters because Strength and Tactics is usually secondary to weapons, and you cannot afford to use a 10 req shield if you plan to use 3 attributes.
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Old Aug 15, 2005, 05:21 PM // 17:21   #43
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Quote:
Originally Posted by Mashu
My sword requires 13 Swordsmanship. It is a very good sword and it cost me 140K but the very high requirement does not bother me one bit because I will never reduce my level on Swordsmanship anyway.
I wonder what kind of weapon in this game costs 140k...
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Old Aug 15, 2005, 06:20 PM // 18:20   #44
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WHat swords sell for 140k? Heres one...

http://www.guildwarsguru.com/forum/s...ad.php?t=45885
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Old Aug 15, 2005, 06:31 PM // 18:31   #45
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Quote:
Originally Posted by Ensign
*Stares in disbelief*

You are not this stupid. No, really, this is a joke right? You just noticed that I'm irritible tonight and you're egging me on by being inane. Drive Chuck over the edge night, right?

Right?

Dear god =/

Peace,
-CxE
Often times I feel as though you are too harsh with people....that you feel a sense of superiority based on your uber geekdom and your lack of any social life...


then I see topics like this that perfectly explain your behavior .....if i were you I woulda given up and labeled the kid a moron a long time ago


Edit: Anyone that would pay more than 176 gold for that weapon is a moron and should move over to WoW because obviously they don't understand Guild Wars.
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Old Aug 15, 2005, 07:01 PM // 19:01   #46
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Well, looks like some moron payed 600k for it
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Old Aug 16, 2005, 03:07 AM // 03:07   #47
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The higher attribute stuff is pointles really as there is no reason, in many instances, to use anything other than the collectors version and mod it yourself. This saves yourself the pain of trying to hunt down some rare drop with an overly high equip requirement, which only reflects the mods attached to it. If there was a system in place that actually made the weapon attribute requirement meaningful, then this thread and general argument would actually matter.

If for instance, a 8 requirement item could only have 1 max upgrade or 2 min upgrades opposed to a req 14 item allowing for 2 max upgrades, while a req 16 item has a base enchant upgrade and up to 2 max upgrade fittings. This wouldnt change the manner of which melee weapons were employed, but it would alter a bit in the spellcaster department. This is just an example and there are a couple flaws in it, that im not willing to put forward the time to iron out and make air tight at this time. But it is jsut an example where it would make the requirement more meaningful and scale up more sanely in comparesion to each other. It wouldnt change pvp in the sense of what is available, but it would force more items in the database on character creation.

The customization system is a good idea, but it is rather shallow and reflects how shallow the requirements are and how they affect the current pve style twinking.
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